Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | Desert Scout |
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Advances to: | |
Cost: | 34 |
HP: | 50 |
Movement: | 8 |
XP: | 150 |
Level: | 2 |
Alignment: | lawful |
ID | Desert Horseman |
Abilities: | skirmisher |
sword blade | 7 - 5 melee | ||
bow pierce | 5 - 3 ranged |
Resistances: | |
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blade | 0% |
pierce | -20% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Flat | 1 | 40% |
Frozen | 4 | 30% |
Unwalkable | 99 | 20% |
بُسْتان الفُطر | 2 | 50% |
تلال | 2 | 50% |
جبال | 3 | 60% |
جبال منيعة | 99 | 30% |
رمال | 1 | 60% |
ساحلي | 2 | 30% |
غابة | 2 | 50% |
قرية | 1 | 40% |
قصر | 1 | 60% |
كهف | 3 | 30% |
مستنقع | 2 | 30% |
مياه ضحلة | 3 | 20% |
مياه عميقة | 99 | 20% |